Decision games form an essential part of the toolbox for any business professional. This methodology helps ensure that a programme/project/strategy/plan is given a thorough reality check – to make sure it is robust and any weaknesses have been addressed. This not only increases the chances of success from a technical perspective, it also serves as a vital communication tool, helping everyone buy-in to the plan. In this way, decision games are crucial in avoiding over-run and over-spend – as caused by ‘confirmation bias’ and overly positive ‘of course this will work’ optimism.
Who might this methodology be useful for?
The grid will be particularly useful for anyone leading a large programme, strategy or change/transformation that must go well. It is designed as a starting point for those who have never experienced the benefits of a decision game (read: ‘pressure test’, ‘stress test’ or ‘war game’) and who want to get to the pragmatic, nitty-gritty of how to facilitate such a session.
How is this decision game methodology best used?
The grid facilitates the scoping, design, development and delivery of a decision game in order to derive the expected outcomes. As such, it can be cloned to act as a guide for an actual decision game delivery, checking off each element as you go. It doesn’t go into depth on all the different types of games; rather, the intention is that organizations can evolve and bespoke their own unique solutions as they go.